We wanted to check out what Cryengine along with Quixel Megascan library could do together when it comes to exterior and landscape rendering. Feel free to check out and find on your own.
We started by understanding how Cryengine sees our models and how optimized the scene is without the textures and materials applied to objects.
Secondly, after adding the textures, materials and setting up the scene environment, we decided to play with the camera and do a couple of renders
Every scene should have a nice ambiance. So it brings life. We played with the day cycle, time, and ultimately added some boids/characters in the scene, so it stays powerful, yet professional
Here's a close up look on the cabin's entrance. We played with the props position, light correction and depth of field.
Vegetation is another essential key when it comes to rendering a proper environment. We used photo scanned vegetation models provided to us by Quixel Megascans.
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