When it comes creating that accurate and realistic scene of your next architectural project, the scene has to be inch perfect. In every line. In every corner. Your engineers will use the stage to make accurate visual measurements. That's why Andrew - our 3d lead artist leveraged his skills by certifying himself in Urbanism and Building Science.
While modeling the walls might be an easy job to do, just by following the plans. The staging process is crucial! Within the staging step, we create 3d models for all your scene props, whether it's furniture, decor, or pipes. Staging also means texturing everything. The secret sauce here is to use photo-scanned images, so the scene looks more realistic and professional.
Once we modeled and staged everything, time to export the scene and its props to a game engine. We do use Unreal Engine, Cry Engine, and even Unity. It only depends on your preferences. Since it's a game environment, we optimize every model and parameter so your scene stays fast and could be played on medium PC or Mac machine.
Lead in Building Science, 3D Modeling, and Architectural Visualizations
Andrew has a robust analytical approach accompanied by creativity. A quite rare combination. He tried to understand the task genuinely, which is a key to a great final render.
FIve Visuals exceeded expectations with their design, thoroughly researching the industry and product to make sure they understood where we were coming from. Excellent work.